Saturday, May 13, 2017

AAR: Tank War: German Panzer Block Party

       Nothing says "Yes" to us like a simple tank battle. Even though, we like battles with infantry and support, tanks are always a fun way to kill each other on a Saturday afternoon. In this case, Danny and I decided to face off and defend the town against large force of British tanks. This seemed somewhat balanced with 18 British tanks versus the 10 German ones. Some people would call foul on the Tiger I tank and seven Panthers, plus two Panzer IV's. However, my wife, Kalissa is not afraid! She decided to make us work for our victory. The score was one British disabled tank left to our seven! Out of all of the hits, it is amazing that she did not kill more tanks than she did. I am amazed I killed as much, since I was not rolling that well. Anyway, below are photos of the destruction. Enjoy!

AAR: Wings of Glory WWII: British Flying High!

      And it is another round of high flying action with Wings of Glory! Danny and I decided to re-fight the scenario I came up with which ended in a crush lost for the German Luftwaffe. A couple of things had helped out the British in this game. One was the fact that they absorbed a large amount of hits. As luck would have had it, Danny seemed to have drawn nearly all of the hits marked "0". This meant that his planes before they were shot down took an average of fifteen hit markers before I could kill a plane. The health of the planes were rated 17. I lost planes on an average of 6 hit markers with a health of 20. The second factor is that I brought out the "Trusty Handi-Dandy Heat-seeking, Aerodynamic, Super-Duper Label Maker of Doom!" Okay, it is just a label maker! However, it solved 50% of the maneuver errors that Danny and I would make it a turn, because we misidentified a
plane. So we numbered the bases to the cards. Such a simple solution to remove so much chaos. I was not have the same issue as much, it still would happen. This helped organize the British into a more lethal fighting force. It was like the British historically had radar! Oh, wait; they did!
 Though, I shot down three of the four planes, the damage was already done point wise. I lost seven planes in the game in comparison. Plus, the British got a bonus point for each turn they did not lose a plane! 8 to 4 were the end results. Here was the game shots!

Sunday, May 7, 2017

AAR: Bolt Action Tank War: Testing Out the Canadians!

       It only seems fair that before anyone gets to play with our toys in a future convention game, they have to be proven in combat! That was all of the reason we needed to play a game. At this point, anyone who knows my wife and I knows that a reason can be as simple as seeing a bird or a sneeze! So we matched up five Canadian Shermans versus five German Panzer III J's. In Bolt Action, these tanks have the same statistics.
      The game went rather tame for our combat. I think the lack of shots and infantry were part of this. I, also, seemed to roll a lot of "ones". I changed to several different dice, but they seems to have voted no on this. I still was able to take out one Sherman at the cost of two Panzer III's and one disabled for the rest of the game. The game ended in a tie. We might have to have a rematch with all of the tanks involve in the Gramichele Project after I finish with the Panzer IV G's Anyway, pictures are below as normal. Enjoy!