Monday, August 21, 2017

Olustee Project: Trying To Get Somewhere.



      It seems that this project of mine in moving in slow motion in comparison to how I felt when it started. Since the first figure has taken paint, I had lost a project, took an unplanned trip to Florida, and we have lost our AC in the house. But in the good sense of things, I have painted 160 figures out of round one. That is two regiments each of ten stands. Of course, they are not completely finished, since I do not have any flags for our troops. I also decided not to finish with the basing until I truly commit to a color scheme for the board. After all, I plan to match everything for this convention game.
     The goal of this week is to finish painting two more regiments. That is about 80 men for play testing purposes. Apparently, this is a little fast, but I tend to be that way with miniatures if I can. Besides, I found that heat in the form of 95 degrees in the house tend to slow my painting down. I wanted to have a schedule of two regiments a week, and the main board finished. This means I would have had eight full regiments ready to go with  the remainder of them done in the middle of September. I have no worries, since I am only racing myself.


Sunday, August 13, 2017

AAR: Star Wars: Imperial Assault

Take that, Darth!
      It took a while, but it had finally come to pass that Kalissa and I bought Star Wars: Imperial Assault. We played this game about a year or more ago. We just had other interests in our wargaming to start into a new system or game. However, Kalissa rather had some good luck and pretty much got it for free. Cheap games really help the push into a new game!
    What I like about this game was that you get cool figures that are pretty easy to paint. They will be painted! After the first game, I primed and painted Darth Vader. I am pretty sure the lack of paint gave away any of his advantages. There probably would have not been the situation above at hand, if he was painted. This game also got our friend, William on board with playing. William has played a few wargames, but none that really took his interest. However, he is a big Star Wars fan! There was an easy push into a game. And there are both, a skirmish game and a campaign. Originally, I thought there was only a campaign. That same weekend, we discovered that people play skirmish tournaments. There you go! Awesome!
      Between William, Kalissa, and I we played three games. The pictures show the skirmish game between William and I. The first game was just a tutorial game. The last was the first game of a campaign that William and I set out to play. My wife ran the Imperials to the point of making the Darkside live up to its name. She played them so evil that we don't even have pictures of that game. Darth Vader was also painted by this point. She found a way to bring him on in the first mission. Needless to say, the Rebels did not win the first campaign game. I am sure this might become a theme. If you have not tried out this game, give it a spin. It is well worth it.









Saturday, August 12, 2017

AAR: Fire And Fury: Viniard Field


     It has been a minute since a good posting. That is at least for this month. Despite playing several games, I was interrupted with an emergency trip to Florida. Normally, you do not get to hear that often. However, before Kalissa and I left, we got to get some American Civil Gaming on during the Saturday before we left. We went over to Danny's house to play the Viniard Field scenario out of Fire And Fury. This is the same Fire and Fury that made it into an article involving Donald Trump. I did not know he wargamed! You would have to look at the article and read it for yourself. It would be rather awesome to see political leaders duke it out on a historical wargaming platform! Here was the article: http://www.huffingtonpost.co.uk/jay-mccarthy/fire-and-fury_b_17707716.html.
Trump: "You need to roll a ten to win on a D-10, North Korea!"

     Anyway, the forces were divided against the four of us. Danny and Tim would play as the Union forces. Eddie, a newcomer, and myself would be the Confederates. The scenario starts out with defensive fire in the woods after Union forces stumbled across the Rebels. The actions seemed stacked against the Confederates. We have to beat them out of the woods, and then, capture a road through two other lines of defense and reinforcements. We also get reinforcements at different times. However, the difficulty increased with the combination of bad rolls between the two of us and Danny's stellar rolling. I mean, he was on fire with awesome rolls! Since we only made it to a halfway point, I am hoping to bring some die rolling magic for the completion. Otherwise, this is not going to end well. Here was the game so far!








Monday, July 31, 2017

Olustee Project Update: It's All About That Base!


   Yes, I went there with that terrible song! However, I went through about a week thinking about how I want to base my American Civil War troops. I went though a large amount of sources looking at what other people had done with their troops. It got to the point where I was loosing sight about the main goal of this venture. These are going to be used for a convention game handled by a large amount of people. Our friend, Hugh mentioned using removable troops separately that could be useful for skirmish games like Sharp Practice. I do like that idea, but I realize that I could always buy more for a game system Kalissa and I personally play. The other direction had me thinking about Fire and Fury Regimental, since I have played a game of those rules, and we plan to play the Viniard Field Battle scenario in the near future. However, that brings up an idea to have two figures on a narrow base for the extended line or extra troops to do so. Then, I am looking into the simple rules such as Black Powder.
    I guess the point I am trying to make is that I need to base figures with the most flexibility for the most systems possible. That way, it is easier for testing purposes. Since my figures are going to be manhandled by foreign hands of people, I figured it would be best to base a few figures on one base at a time. After all, it is normally done. In this case, I decided to go with the four man base. It is not too large and can be easier visually events like: disordered troops and a certain amount of deaths. As much as the eight or six men to a base look pretty, death looks more dramatic in war games when things disappear off the board.
     Now, I had ideas on what I wanted to bases. When we went to Historicon, I forgot to raid the bases at the Battlefront like I normally do every year. They had it set up where you pay $15 for whatever you fit inside a Chinese take-out container, as long as it closes. I am really good at packing when I feel like it! Either way, I received the rest of my regiments for the first wave from Sash and Saber and primed them for painting. I have even painted my first Colored troops representing the 54th Massachusetts Volunteer Regiment that we know from the movie "Glory." I figured that 2" x 2" bases would do nicely, but I was visually guessing. It was not until I went over to look at the future Civil War Battle board  that we are going to play did I discuss with my friend, Danny about my intentions. I found that I was confusing him with mentioned thin MDF for the troops and the bases for the boards when I really meant hardboard. MDF board is normally way too think for bases! Hardboard is the same product used for the backing for clipboards. Just out of blind luck, I discovered a piece of a blind used for windows. I asked him what this was. Danny said that was leftovers from his blinds. They were 2" thick, exactly. So we cut a few pieces at a rough 2" to make  2" x 2".  So I sanded the edges to rid of the rough edges. I, also, do not want sharp corners for my bases. I glued four figures on on base and added wood filler to set them in. I learned that the wood filler should have been applied first, then place figures. This will reduce the need for painting touch ups. So here was the results, as well as, the top picture!

I painted the wood filler with a mix of glue and paint and added sand. This will be paint other, as well!


I had to do some touch ups. Lucky, I had yet to seal these in advance.

The original vinyl blind section.


      Now, this was not finished, since I will paint the base a different color. Also, I will add matching static grass to the board these plan to be on. However, it is a good start. Danny had enough vinyl blinds sections to make 140 bases at four men each. That is one cost avoided! I am also getting and paint his stuff as well. 


Random Solo Gaming: It Happens.

Katie Mae and her twin Uzi's! Perfect against an onslaught of Aliens!


        I have met quite a few wargamers out there over the years, and lot of people have told me how lucky I was to play so many games. A good portion of these games are played between my wife and myself. Our friend, Danny helps with this as well. However, I am aware that not everyone gets to see fellow gamers in their area, because there might not be any or just bad timing. This is when I see those "Solo Games" being posted on Facebook game groups and such. Well, I am here to tell you that even I am not immune to such games. I played this one the other night!
        Originally, I wanted to test out some ideas on some Aliens attacking humans trying to escape for dear life. The Zombicide game that we have played the weekend before made me wonder why similar rules had not been adopted to other areas of fantasy for, say, convention games. I like the whole idea of never ending threats that players would have to escape to win the game. The whole cooperative part was interesting to me, since it is possible to win. Or......it could play out like the Oregon Trail game! I like to call that particular game: "The Lord Hates You, So Give Up On Life" game. It should be in all Caps, but that is just slightly how I feel about that video game. And it is also a card game. We own it!
       So I turned to my trusty Xenomorphs and the Hassel Free Miniatures that Kalissa and I bought for my future Sharknado Game I keep forgetting about. August 4th should be a good reminder! At Historicon, we did not pick up the newer Aliens Vs. Predator Version 2 game. I am sure there are some improvements from the first game. But I wanted a reason to set up a jungle board and to play with these models. Kalissa was on board with this at first, but then, a surprise visit from her parents interrupted that. It was a pleasant visit, but wiped out my wife. Hence, my late night self decided to play a game without her.
      The basic idea was to try to get as many people to the town location. If I had some Modern Special Forces, I would have whipped out the Predators and called the game "Get to the Chopper!" However, along the way, there are various spawning points for Aliens. They are set off like land mines that can spawn as many as six Aliens at a time! The good news is that most of the characters are packed with something useful. All, except for the one I named after myself armed with a chainsaw. He had the same issues as I do in most games I play: he rolled terribly! He was the first to go carried off by the Xenomorphs to hug a friendly Face Hugger! At least, he killed one Alien. Every one of the other characters figured out how to kill at least ten, except for Bob. Bob was the character with a baseball bat and a jug of moonshine. Since movement was based on a D6 roll at the normal and 2D6 at a run, Bob could only move at a normal move with a D6 and a random direction die, since he was rated as drunk. He sobers up and moves as normal on a roll of a natural six. He was definitely one that did not make it in the end.
       Either way, for a solo game, I did surprisingly enjoy it. I played and watch the first two Robocops. "I'd buy that for a dollar!" Over 100 Xenomorphs met their demise in the end. Three charaters made it out before I called it a night. What I learned from my idea was that I can use this in a smaller more detailed board in space. Kalissa and I were play testing for a future AVP game that was similar to this concept to what I played. However, someone had broke the confidential agreement that cancelled the game production. The figures that we could have got for free for play testing purposes are (Surprise!) the ones for the new AVP 2 game! Plus, Fox went a different direction with the franchise based on Alien: Covenant. Okay movie, but screws a bunch of timelines. Anyway, here are some more picture of yours truly playing a solo game! Enjoy!
 
The board. I am not sure why I do not join the Darkside and play more Pacific Theater stuff. 

Other side. This was a commission work for the mat. He wanted a jungle theme, so I picked a more red clay color for dirt trails, since it cover more possible conflict areas involving deep jungle. It is interesting to hear people's reaction to the question of  "which jungle are they wanting to model?" 

Happy Trails of Doom!

Village side

Some Marines. I made the "Smart Gun" pretty bad ass! However, not so good in close encounter combat.

Some Civilians: Katie Mae; The drunk, Bob; and Katlynn, a stripper with a Katana Blade!

Even this Alien is like: "What gives, drunk dude?"

Lots of Aliens and I still have 30 more I have not built somewhere in the house hold.

The landing pad to safety.

Thursday, July 27, 2017

AAR: Wings of Glory: Air Superiority!




   It was another round of high flying adventure where the British had to stop waves of Germans! The mission was simple: Kill as many bombers as you can! Of course, I played as the Germans versus my wife, Kalissa and Danny as a combined Anglo-American joint venture. Basically, the scenario is I made is more for the Battle of Britain, but we wanted to test out other planes, such as, the two P-51 Mustang's Kalissa picked up for a good deal at Historicon. I, also, had a Focke Wulf 190 and a Heinkel 111 Bomber that needed some game time.
    The game ran fairly simple. The Allies get to come on with all of their planes. However, they only had these planes with no reinforcements. The Germans start out with two JU-87 Stukas and a ME 109 fighter. The Allies get a point for every fighter shot down and two points for everything rated as a bomber. Plus, if no one dies per wave, they get an extra point. The Germans get a point for every kill and two points for every bomber that survives by exiting the other side of the board. The next wave gets the same bombers and fighters plus rolling for additional fighters and additional bombers at a D3. In other words, there are plenty more targets.
  The results in this game were a German Victory: 15 to 13. By the last wave, it was just too much! However, my wife, especially enjoys this scenario, because it is tactically challenging. She is determined to prevail! And I am sure it will happen! Anyway, here are the rest of the shots!