Monday, September 20, 2021

Southern Front: AAR: Battegroup: 1st Polish Armor Versus German 12th SS


    Earlier in the week, I was solo playing some Battlegroup for a scenario to run for a convention game. Now, I have not finished all of the forces to run it exactly. It was going to be a rather large game in general. This was based off the scenario in the Normandy Book for the Assault on Saint Sylvania, France during Operation Totalize on August 7th, 1944. I ended up playing this game at Southern Front after Kalissa and I ran some demos for Cruel Seas and Black Seas. I brought this game up is a kind of wing-it affair. It worked out, since my friend, Matt played as the Germans against me as the Polish. Since I am half Polish, it makes sense. There were five capture points along on the board. Two crossroads, two exit points in the south, and one exit point in town. The Germans held the southern side. I came in on the opposite corner in the north. 

    What the Polish had in this game:

  • One infantry platoon of Regular troops
  • One infantry squad (Reg.)
  • Five Troops of Sherman tanks with one Firefly (Reg)
  • One Sherman HQ (Reg)

   This was able fifteen Allied tanks for the Germans to deal with spaced out with turns. First turn had two Sherman Troop and infantry squad and the Command Tank. Turn two, same with an HQ Sherman. Turn three, two more tank and infantry. Fourth, everything else.

    What the Germans had to fight back with:

  • One HQ Panther Tank
  • One Regular Infantry Platoon
  • One Reg. Infantry squad
  • One Reg. heavy MG42 
  • 4 shots from off table Flak 88's off the southern table edge.
  • Two Panzer IV H Reg. Troops
  • Three Tiger I E Tanks Reg.
     Ten tanks were to counterattack the incoming Polish forces. The infantry and the HQ Panther start on the table. The second turn would receive six Panzer IV H's. The Fourth turn, the Tigers would arrive. Keeping in mind, I have a different set up in mind on the forces, but this was what I have built for the moment.

  The game kicked off with captures everywhere with a Polish Blitz down the road to town. It was apparent that there was going to be a race to the crossroads with both armored divisions. This is strongly encouraged in this game, though I tink Matt missed me saying he could have German infantry deployed in town. Around the corner, the tank battle began. Nearly all of the shots were at close range exchanging fire with punishing results to both sides. One the southern section, Fireflies were exchanging shots at long ranges. This was nowhere near as intense at the town action. We decided to call the town "The trapping of Tigers" with all of the burning wrecks. In the end, the Poles won buy morale, since I was never pooled a single chit out of the bag that was higher than 2. I got a airstrike of Typhoons firing rockets killing the HQ Panther and a Tiger just calling the game. And the infantry were just about to fully involved! Oh well!





























     


    

1 comment: