Monday, February 25, 2019

AAR: Blood & Plunder: First Impressions and Game.


     This is another post from Muster 2019. I have been a little on the busy side to post all of this earlier last week. However, I have one other one of these posts left before I continue on to more recent games. Blood & Plunder has been an interest to play, since it came out. It never seems like a hard push for gaming pirates. Why I have not even played a demo for this game is beyond me. It seems like I am involved in something else at most conventions. In this case, a local gamer friend, Joe was up at this convention and was planning on playing in the Blood & Plunder Tournament. The only thing was that he had played too many games a was rusty on the rules. So that hard push turned in a game against playing the escort scenario. Joe had enough figures to play against the list he had brought the tournament. He tried to make the forces and fair and equal as possible, though I did not care one way or the other. I was more interested in learning the mechanics of the game.
   The scenario had my troops cross over a 4' x 4' board in a diangle escorting a nun to safety. In pure pirate fashion, there were lots of dirty jokes during game play. The game was pretty easy to get into. After turn one, I had a plan to get to my objective. Joe had to fight for his victory, but he was able to win in a final last melee attack from behind. I was really impressed with the game, which leads to dangerous problems. This might be a slight reason that I might have too busy play in demos. It is a trap! I know that I already have a mental board to design for this game. I might have to consider this after Historicon. Who can tell? I love lying to myself!









Joe and his naval fight in Blood & Plunder. I did not get to test that part of the game.



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