Tuesday, June 9, 2020

ECW Rules: A Fun Playtest.


   Kalissa and I were invited by our friend, Eric to come playtest some ECW rules that he was developing along with another friend, Alan. I cannot remember for the life of me what they were calling the rules, but we were told by Eric that we were to play and try to break the game. These would be the first rules that I know off that Eric would be publishing. Alan has quite and few rules out there in the wargaming world with Ancients and Medieval Era, so there is a pretty good chance of seeing these published. Plus, we were told we could get the rules free!
   The game that we were playtesting was based on the Battle of Aberdeen in 1646 during the Scottish Civil War. I am not very familiar with this time period, but I figured that we were playing this based on our game was played in Aberdeen, NC. The rules were made to be fairly simple. Morale was based on a color system using casualty markers. Each unit shot or hit in melee changes color of their casualty as more damage is taken. Green is good. Red is nearly dead. Each unit had a captain that could burn of a hit of damage to reduce the effects. Also, the overall commander had a number of coins that could be used at nearly anytime to do special actions. These coins were a "one time" use for the whole game, which opening up some possibilities. As far as we could tell for the first good, it is a fun game. We did not get to finish it, because a lot of playtest questions came up about different rules and answers that can stream line the game for easier play. We will try out more of these rules later. I am sure.





















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