This was the third test of our modified Bolt Action game we are going to run at Historicon. This is not the board for it, and my wife and I were sorting out some of the corks of playing Bolt Action different. What we discovered was that despite the possibly of multiple shots in a turn with tanks, they still do not hit that well. Also, we found that multiply orders limited to only the amount of units tended to have the following result: some units did not really see action. In a sense, that does not seem too bad. For example, my light mortar had a limited roll in the game. Like all games it has been in previously, I have concluded that the light mortar in terms of Bolt Action sucks. But why have a game where all the teams are not being used? It is something to think about. After all, why paint more troops for our convention game if there is a great possibility of not using them. In this game, my medic stood in the field doing whatever a combat medic does while in a firefight. Not much. This goes to show the importance of play testing a game before hand.
During the game, there was a nice stand off between my Stug III and her Sherman. There were at least twelve rounds of bounding rounds. Maybe, we were using paint rounds like Oddball in Kelly's Heroes. We also had a very violent assault over a building that reduced a squad of mine to an non-combat role. I had two men after it. In the end, the Germans had won the fight. They took out three Shermans, a medium mortar, two bazooka teams, and two infantry squads. Kalissa took out my 222 armored car and a Stug III. To be fair, she was kind of distracted with wargame talk and sharing some new rule books she got, which translates to new war gaming projects. Oh, the horror!
So here is the rundown with pictures. Enjoy!
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