Tuesday, March 13, 2018

AAR: Bolt Action: Playing Company of Heroes on the Tabletop.


     I have no idea why I had not thought of it before. I had been playing both Company of Heroes games forever, but never thought to play the same idea on the table top. So Kalissa and I decided to play it out using Bolt Action rules based on the flexibility of the rules system. The idea was simple. There would be various points throughout the board with different numbers as capture points. Each point yields a number that gives purchase power for whatever you need at a cost. The breakdown for points were the following:

  • 1 point = Infantry and small teams.
  • 2 points = Light AT guns, armored cars, and half-tracks.
  • 3 Points = Medium mortars, medium to large AT guns, light tanks.
  • 4 Points = Medium tanks and heavy howitzers.
  • 5 Points = Heavy tanks.

     For starting, both sides get two free units of the lower tier. Only infantry teams could capture. All other Bolt Action rules applied for the game with at least 8 turns. This led to Kalissa and I placing down a half-track with infantry for faster capture possibilities. That was until mine got shot by a Cromwell Tank! Oh well! If you captured a point back, you gained the spending points and that subtracts from your opponent, if they were not already in use on the table. The benefit is that you can capture and kill at the same time, and the next turn, you will not be confronted by reinforcements. Kalissa ended up winning in this game with a total points of 19 versus my last minute 17 points. Anyway, here was the game shots.




























Monday, March 12, 2018

AAR: Pantheon: Fight Over the River Styx.



    This last week turned into a board game week along with gaining tons of work hours. Our friend, William had came home for Spring Break and was looking for some game. Pantheon was the obvious next choice, since he was determined to make sure I lost. I told him that the last game I lost, but that was not satisfactory, since it was not against him. When friends aim their goals at you! 
    Anyway, this was a 3 versus 3 game with Kalissa playing Hermes. Of course, I had learned my one time lesson and played Athena. William went with Zeus. This board was suppose to be one of the harder ones, since there are swamps and rivers involved. I am not sure if I would have called it a river. An important note about the river was that only mortals and heroes may end a turn in the river. Monsters and Gods cannot end their turn there. This must be a mistype. I cannot imagine someone saying that Godzilla was not allowed to step in a creek. Essentially, that is what the rules state. Even the errata for this game did not challenge this. Odd.
   But it was the river that gave William the victory, since he was the only one with troops to do so to collect the last gem. I will have to say that he is getting better at playing this game. I am sure that the lack of slaughter, such as our ill-fated, Imperial Assault campaign might have something to do with it. Either way, below are the shots of our game!






Axis and Allies: Strategy Versus Fun and My Wife's Playing Habits.


   So like the last post, last week was a board game week. William had come down to play some game with us while on his Spring Break. But he was not alone. He also has a friend named Joe that was interested in meeting new people who play board games. So both William and Joe showed up to our house for social drinking/game play. Now, we did get to play some WW2 Wings of Glory where I played the both of them playing German while they had the British. I was shot down fairly good. However, the main point of interest involving Joe was his want to play us in Axis and Allies. 
    Now, for everyone that knows me or seen things I have posted game wise, one would think I have played Axis and Allies before. It never happened. To my ignorance, I had pretty much looked at the game being played at Nashcon 2017 and thought it reminded me of the game Risk. That was enough to not go out of my way to play Axis and Allies. To explain this, I am the world's most unluckiest player in the game of Risk. SO BAD, that I have never taken a territory in the game of Risk. That is right! I have lost every rolling battle engagement to such a degree, my friend, B.J. bought me a bottle of Jack Daniels for putting me through that unlucky misery. And with that, I had an open mind, or Jim Beam told me so! 
    To be fair, I was told that there was a good chance that I would point of a slew of history facts that were not being represented in the game we were playing. The Axis and Allies game Joe brought over was a 1984 addition, which may have had some serious updates. The hope that Joe was looking for was a possible partner for trying out the Axis and Allies tournament scene. This was likely not going to happen, because I have way bigger projects, and my nature in gaming is simple "fun" only. Don't get me wrong, I have fun in tournaments I have played in, but I also really have to: A. like the game, and B. like the people who typically play the game. For the first game, both A. and B. were unknown factors. To sum up my first experience, William and I playing as Allies lost. It was not exactly a  super beating, but it was a five hour one. And this will take me to my wife and the second game.
     A simple summary of the love of my life is simply, she is a logically player with gaming mood swings. This is not to say that she is Bi-Polar or anything. This just means that if she is playing, two factors can determine the outcome of the game against her. One is that she is having fun, and logically doing psycho awesome stuff against you with most fantastic rolls. She might even loose, but you will usually play a price for it in dead miniature carnage. Or two, she will not be into the game and roll very poorly just to end the drudgery of playing quicker. Her dice tend to react exactly to emotions, being sick, being tired, or being hungry. So which one of the two options do you think Axis and Allies gave her?
      If you had said option Two, you might want to also play the lottery as well. After the first time playing the Russians against the Germans, she danced all over them killing everything. This was promising for the game until she started saying with no filter for the rest of the game that she was in fact: Bored! The last time this statement was said by her in a game, it was a 17th Century naval game. And it was not Sails of Glory! It came to a head when I rolled really badly playing the Americans and lost all control of every ocean in the game with no ability to get back into action until two more turns, if at all. Two turns and rendered useless in a game! I do not deal very well with crippling losses in such a short span of time, especially when their is nothing else to play or options. So the both of us have decided that we will never play this game on purpose. 
      I know that sounds harsh for a game, but this is where the line is drawn on strategy versus fun. After explaining why I don't like the game, I don't think the other guys originally understood. It was as simple as the explanation that the first move to make as the Americans for their naval forces has to be to move this one direction only to survive in a fighting chance for the rest of the game: that is called a "Bullshit game!" I was told that Axis and Allies was much like chess, but in chess, there is only one mistake that can get you in checkmate in the first two moves. The rest take longer. It would have been different, if I was not playing against someone who has played for years. Strategy has to be that there are just as many options to counter no matter how good the player is on the first few turns at least. Plus, I suspect, it was being played wrong. I just don't have time for games that can easily have power-gaming. 
These were the ships I was going to send troops with, but the Japanese on turn two sailed into the Atlantic and raped them out of existence. One would think the Panamanian people would just close the canal against the Japanese. That fact was where I thought this game was awful.

Friday, March 2, 2018

AAR: Wings of Glory WWII: British Bombing Raid.


    Danny and I have been trying to get back to last years' pattern of playing during the week on Thursdays. So far, we have had some time to do so, but other things might interrupt this such as a job. Not really a big shocker in the real world. Anyway, our last game was a Wings of Glory WWII game. I made a similar scenario much like the German one where the German bombers must survive crossing the board in waves. The only real difference was that it was the British sides turn to do so. At the last Siege of Augusta, Kalissa and I were able to pick up some hard to find bombers. We ended up with two Lancaster bombers and a B-17. Still having a hard time finding more Heinkel 111's.
   Either way, Danny was playing the Germans and was out in force. Despite having a health of 42 for each bomber, they kept getting shot down the common hit number per shot seemed to be 8 damage. By the games, end I lost four bombers and one Hawker Hurricane that barely shot at anyone. The Germans lost two ME 110's and one FW 190. Fairly fun game, even if I lost. Anyway, below are the rest of the photos.













Thursday, March 1, 2018

NANANANANANANANA BATMAN!!!!


     I mentioned my interest in Batman in the past and this was like walking into a landmine! YES, we pledged for Monolith Games Kickstarter for Batman: Gotham City Chronicles. I cannot even say that there was much resistance. My wife, Kalissa, asked if we were getting it and wanted to know what we would get. This was a pathetic ploy to mask the fact that she wanted it as much, if not more than I did. And so with a hop and a skip, she went and did the full pledge for the game. They got us again, those bastards!
    However, this game so far has me convinced that Monolith Games might want to start doing retail selling as opposed to their just Kickstarter ways. The game was at a cool million dollars after just three hours on the first day and it hit two million as well. The Kickstarter has this running for 31 days. If that was day one, I wonder how high it will actually be. And who could blame them for previewing great miniatures. I mean, really, what person does not want to play a hero that talks down to Superman. Below are some figures previews.