Behind the scenes of this innocent looking building.......Trouble is brewing in the form of British Infantry! |
So all bets were off! It was a new year for us which must translate to new rounds of winning for my lovely lady. Kalissa has five British Infantrymen versus my five German Fallschirmjagers. In Normandy Firefight, we discovered several things of interest. One, there was nothing mentioning Assault Rifles. Since, one of my men was armed with a FG42 Assault Rifle, we agreed that this would be rated as a semi-automatic with a 20 round magazine. I was going completely off memory. If I'd known how effective Submachine guns in this game, it would have gave it that rating. Also, Normandy Firefight only covers Germans and American troops and weapons. Rifles were easy to change. For the British Sten guns, we used the same statistics as the German MP40. The whole premise of the Sten gun was to be able to use same ammunition as the MP40 anyway. Maybe, they will publish another book for other factions. I am sure the Japanese would interesting with swords.
Since this game records every action and some jobs such as reloading take up to two actions or turns to do, this game can be real dangerous and unpredictable. Also, the multiple actions are the main reason to have little figures, so you actually feel compelled to name you figures. After all, they actually matter is such a small skirmish game.
Here was the rundown of characters in our game:
For the Common Wealth:
1. Sgt. Charles Lockwell with his trusty Sten Gun!
2. Pvt. Patrick Blackwell and his Sten Gun.
3. Pvt. Mitchell Thompson and his rifle.
4. Pvt. Stephan Bronson and his rifle.
5. Pvt. George Fairfax and his rifle.
For the Fatherland:
1. Sgt. Vincent Vogel with an MP40.
2. Pvt. Allen Boosvelt with a KAR98 rifle.
3. Pvt. Junger Wilhelm with a KAR98.
4. Pvt. Alexei Vedder with a KAR98.
5. Pvt. Bobbi Altermann with a FG42 Assault Rifle.
All men above had two grenades and no other weapons, though you can arm them with knives and pistols for close-quarter combat. In the case of the game, we played from corner to corner. The first two turns in this game was a running race. Normandy Firefight should be played in smaller tables, but honestly, I have not to the point of making smaller tables, since I was making terrain for a tournament and for future larger games at conventions. But I will eventually break down and make one. Damn you, war gaming hobby I love!
The first few pictures are the table itself. I am aware that this can be looked upon as Terrain Porn. You are welcome! The rest of the pictures might explain some of the action. Enjoy!
German deployment. |
The British advance! |
The Germans move in. |
That stupid flowering bush caused a hiccup for German movement. |
This looks like a good spot, but not really. |
The British dominate the stables. |
Pvt. Patrick Blackwell thought he had a good spot, but could not see the enemy! |
Despite all of the firing, Pvt. Junger Wilhelm took a head shot at 40% damage for peaking around the corner! |
Out of luck and ducking, Boovelt manages not to get hit! |
Pvt. George Fairfax opens a door and enters the small building in hopes of flanking the Germans. |
Pvt. Mitchell Thompson is the master of fence cover. After numerous shot fired upon him, he does not receive a scratch! |
Sgt. Lockwell tries to take the wounded German, but Pvt. Boosvelt is not down and out. He manages to swing his rifle to cause 80% damage to the leg, breaking it!
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How do you establish what pose the troops stance are? Like standing, crouching and prone?
ReplyDeleteWe wrote down and keep track for each figure on a seperate sheet of paper.
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